Daniel Pink, in his fantastic book on Motivation called Drive, gives this flow chart of when to use Rewards...
When people use rewards to motivate, that’s when they’re most demotivating...
I've explored Instructional Design for a few months now and I am finding ways to link these ideas with some of the other topics I have been reading about. Motivation in education is important. It gets students interested in the topic and in the frame of mind to WANT to learn. But How? Can we design with motivation in mind? I plan on doing more with this idea, but for now I have learned that "If/Then Contingent" rewards are bad for Creative tasks such as learning. Giving someone a reward for something that should be intrinsic and something that requires depth and creativity narrows their focus - The short-term prize crowds out the long-term learning and thinking... When we design courses, the feelings of Connectedness and Community are what bring out the best in the class.
Reminds me of another great quote I came across:
Greatness and nearsightedness are incompatible.
Robert Andreucci is a Science Teacher at Liberty High School. He currently teaches Biomedical Science . He is also a graduate student at Lehigh University studying Instructional Technology. This page represents his thoughts along his journey in TLT 403, Instructional Design at Lehigh.